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Advanced class Tank

Paladin

Defensive specialist with group utility

Paladin

The Paladin is the advanced tanking class unlocked by advancing a Knight at Job Level 50. Where the Knight is a pure shield, the Paladin trades a small slice of mitigation for group utility — heals, cleanses, and the most reliable support toolkit in the game.

Overview

The Paladin retains every Knight skill (Shield Bash, Guard, Taunt, Spear Sweep) and adds three new abilities that make it the backbone of every raid group:

  • Sanctuary: a ground-targeted AoE that reduces damage taken by allies inside by 20%.
  • Sacred Aegis: single-target shield that absorbs 30% max HP and refunds 50% of overage to caster.
  • Lay on Hands: instant heal, 5-minute cooldown, removes all debuffs.

These spells turn the Paladin from “tank who survives” to “tank who enables the group to survive.”

In solo content the Paladin is slower than a Knight — Sanctuary is wasted if you’re alone. In groups, the Paladin is strictly better.

Paladin evolves from the Knight and is the only class the Knight can advance into.

Stat priority

  1. Vitality — same as Knight; HP scaling.
  2. Strength — your Spear Sweep damage and aggro generation.
  3. Spirit — new for Paladin; increases Sacred Aegis absorb and Lay on Hands healing.

After Paladin advancement, allocate ~15% of your stat budget to Spirit. The healing you gain is multiplied by party size.

Skill tree

Sanctuary Cast 0.5s 60s

Place a 10m AoE; allies inside take 20% reduced damage for 10s.

Sacred Aegis Cast 30s

Shield target for 30% max HP, 12s. Overheal refunds to caster.

Lay on Hands Cast 300s

Instant full heal + cleanse on target.

Blessing of Valor Cast 0s

Group buff: +5% damage, 30 min.

Bulwark Passive

+1% damage reduction per 1,000 HP.

Last Stand Active 180s

Immune to damage for 5s, channeled.

For the Paladin build, max **Sanctuary** and **Lay on Hands** first.

Equipment & cards

Same as the Knight for tanking pieces (Bastion 4-piece + Iron Wall 2-piece). Swap into Sanctified Plate (Lv 70+ dungeon) for the 4-piece bonus (+25% Sacred Aegis absorb).

Cards to chase:

  • Sanctum’s Grace (Lv 80 dungeon) — Sanctuary also heals 2% max HP per second.
  • Aegis Master (Lv 95 dungeon) — Sacred Aegis reflect 5% damage back to attackers.

Leveling (Lv 51–70)

The Paladin levels fast thanks to high HP and Lay on Hands. In groups, run as the main tank — Sanctuary + Sacred Aegis trivializes most 5-man content.

Solo, you can use Spear Sweep + Sacred Aegis to kill elites that would kill a Knight.

Endgame

Endgame Paladins are the #1 most-wanted tank class. In The Echoing Spire, every boss has a one-shot mechanic that Sanctuary softens, and Sacred Aegis shields the party through phase transitions.

The PvE meta favors Vitality-heavy Paladins, with at least 4,000 max HP before buffs. Spirit caps at the point where Sacred Aegis absorbs 100% max HP — beyond that, the overheal refund is wasted.

FAQ

Q: Is Paladin always better than Knight? A: In groups, yes. Solo, no — Knight is faster at killing trash.

Q: Can I use Paladin as an off-healer? A: Yes. Lay on Hands + Sacred Aegis makes the Paladin a viable hybrid tank-healer. Sacred Aegis’s overheal refund is essentially self-healing.

Q: Should I respec into Spirit? A: Don’t go full Spirit. A 15% Spirit allocation is the sweet spot for hybrid tanking.

References