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SpiritVale Codex Wiki
Every class, skill, monster, and piece of equipment in SpiritVale — searchable, cross-linked, and kept current with the latest Early Access patch.
- 44 entries total
- 17 classes
- 11 skills
- 7 monsters
- 9 items
- Support × 2
- DPS × 4
- Hybrid × 3
- Ranged × 2
- Tank × 2
- Magic × 2
- Summon × 2
On this page
Base classes
Choose one of these at character creation. Each base class advances into a single advanced specialization at Job Level 50.
Acolyte
SupportHealer and buffer; advances to Priest
Druid
HybridNature and elemental hybrid; advances to Sage
Knight
TankSpear and shield defender; advances to Paladin
Mage
MagicRanged elemental caster; advances to Wizard
Rogue
DPSHigh mobility melee; advances to Shinobi
Scout
RangedRanged gunner; advances to Gunslinger
Summoner
SummonerCommands undead summons; advances to Necromancer
Warrior
DPSHeavy melee offense; advances to Berserker
Advanced classes
Unlocked by advancing a base class at Job Level 50. Advanced classes inherit their base's foundation and add a deeper identity.
Berserker
DPSAggressive melee with Multistrike and Fury
Gunslinger
RangedRange control, crit, and Multistrike rifles
Necromancer
SummonerUndead summons with Decay and bone spells
Paladin
TankDefensive specialist with group utility
Priest
SupportHealing, buffs, and holy damage
Sage
HybridMaster of nature and elemental magic; the most flexible caster
Shinobi
DPSPoison, mobility, and burst combos
Wizard
MagicMaster of elemental magic and area control
Special classes
Special classes are unlocked separately and follow a unique progression path.
Skills
Active abilities, passives, and ultimates. Filter by class or element to find the right rotation.
Backstab
activeRogue's signature burst — 250% damage from behind, guarantees crit on surprised targets.
Used by Rogue, Shinobi
Bone Spear
activePiercing shadow projectile that hits every enemy in a line. Necromancer's signature burst spell.
Used by Summoner, Necromancer
Cyclone
activeWarrior's signature AoE channel. 4-second spin that hits every nearby enemy and stacks Multistrike.
Used by Warrior, Berserker
Death Coil
activeNecromancer's sustain — damages an enemy and heals the caster for 60% of damage dealt.
Used by Summoner, Necromancer
Frost Nova
activeMage's signature frost burst — freezes every nearby enemy for 4 seconds and deals shatter-vulnerable damage.
Used by Mage, Wizard
Guard
activeKnight's signature defensive — 70% damage reduction for 4 seconds with a cancel-window refund.
Used by Knight, Paladin
Heal
activeAcolyte's bread-and-butter — single-target heal on a 2s cooldown. The foundation of every healer build.
Used by Acolyte, Priest
Hunter's Mark
activeScout's debuff — marks a target for 12s, increasing damage taken from your attacks by 25%.
Used by Scout, Gunslinger
Multistrike
passivePassive on-hit proc that triggers an extra weapon swing. The keystone of every physical DPS build.
Used by Warrior, Berserker, Rogue, Shinobi, Scout, Gunslinger
Rejuvenation
activeDruid's signature HoT — heals for 8 seconds, can be pre-cast before damage and stacks up to 3x.
Used by Druid, Sage
Spear Thrust
activeFast single-target poke. Knight's basic combo starter; chains into Spear Sweep at rank 4+.
Used by Knight, Paladin
Monsters
Every encounter — from Trash mobs in Sunny Meadows to World Bosses in The Echoing Spire. Level, zone, and resistances at a glance.
Bramble, the Thorned King
bossFinal boss of Sunny Meadows 2. Drops the Iron Will Spear and the Bramble Crown.
Drowned Acolyte
eliteSunken Depths' most common elite add. Spawns every 30s during the Kraken encounter — burn or wipe.
Echoing Spire Warden
bossFloor 50 boss of The Echoing Spire. Unlocks Lv 95+ raid progression and drops the Aegis of the First Knight.
Goblin Scout
normalThe weakest enemy in Sunny Meadows. They flee at low HP — chase them down for the +Slayer XP bonus.
Hollow Knight
eliteWindy Desert's most feared elite. Wields a cursed greatsword that applies stacking Bleed — kite carefully.
Kraken
World bossLv 103 world boss found at the bottom of Sunken Depths. Drops the Trident of the Drowned King and the Kraken card.
Snarling Boar
normalAggressive herbivore found across Sunny Meadows. Drops the Snarling Boar card and Tusks of the Boar.
Equipment
Weapons, armor, accessories, and cards. Slot, rarity, set bonuses, and drop sources.
Aegis of the First Knight
legendaryThe endgame spear. +20% Guard duration, +15% Bulwark effectiveness. BiS for Knight and Paladin through the entire endgame.
Bastion Spear
epicLv 40 epic spear with +12% Guard duration. BiS for Knight and Paladin through Lv 80.
Iron Will Chest
rare3rd piece of the Iron Will set. Highest defense chest piece available at Lv 25.
Iron Will Helm
rare4th piece of the Iron Will set. Pairs with the Iron Will Spear to activate the 2-piece HP bonus.
Iron Will Spear
rareThe first spear every Knight should chase. The 2-piece Iron Will set bonus (+8% HP) carries you through Lv 40.
Mitre of Sanctity
epicThe
Pact of Stone Card
epic+10% HP, +5% Defense. Endgame card for any tanking build. Pairs with Snarling Boar Card for 16% effective HP boost.
Snarling Boar Card
uncommon+6% Vitality on equip. The first card most Knights chase. BiS for leveling tank builds through Lv 40.
Trident of the Drowned King
legendaryThe Kraken's legendary drop. Trident-class weapon with +15% Multistrike and a unique Water Breathing passive.