SpiritVale Codex Codex
Advanced class Summon

Necromancer

Undead summons with Decay and bone spells

Necromancer

The Necromancer is the advanced summoner class unlocked by advancing a Summoner at Job Level 50. Where the Summoner commands a small squad of undead, the Necromancer fields armies — and replaces mana-cost-per-second with a Flesh shield mechanic for infinite sustain.

Overview

The Necromancer retains every Summoner skill and adds:

  • Death Knight summon: a heavy melee pet that tanks for you, lasting 180s.
  • Bone Dragon: ultimate pet, 600s CD, deals massive damage and applies Decay in an AoE.
  • Flesh Shield: passive — kills restore 5% HP, and damage taken is split 50/50 between you and your nearest minion for 10s after each kill.
  • Death Coil: ranged damage spell that heals you for 30% of damage dealt.

In combat, the Necromancer’s loop is spawn, sacrifice, blast. Spawn minions until you have 4-6 active. Aggressive play and let Flesh Shield + Death Coil tank for you. When the elite dies, your HP is full and your mana is restored.

The mana-economy change is huge. Summoners balance 4 active minions against their mana pool. Necromancers run 8+ minions with no per-second cost — only cast-time.

Necromancer evolves from the Summoner and is the only class the Summoner can advance into.

Stat priority

  1. Intelligence — minion damage scales with this.
  2. Spirit — minion HP and Death Coil crit.
  3. Vitality — last-line defense.

Skill tree

Death Knight Active 60s

Summon a heavy melee pet, 180s duration.

Bone Dragon Active 600s

Summon an ultimate pet, 60s duration.

Flesh Shield Passive

After each kill, split damage 50/50 with nearest minion for 10s.

Death Coil Cast 8s

Ranged damage, heals 30% of damage dealt.

Bone Spear Cast 1.5s

Piercing single-target.

Decay Cast 8s

-10% damage taken debuff, stacks 5 times.

Bone Nova Cast 25s

AoE 8m, knockback.

## Equipment & cards

The Ossuary 4-piece (Lv 60+) is mandatory: +20% minion damage. Endgame: Ossuary 4 + Marrow 2 for +15% minion HP.

Cards to chase:

  • Skeleton’s Pact (from Summoner, applies).
  • Soul Siphon (from Summoner, applies).
  • Death’s Embrace (Lv 100 dungeon) — Death Coil heals for 50% (from 30%) when targeting enemies below 30% HP.

Leveling (Lv 51–70)

Necromancer levels fast thanks to Death Coil sustain. Solo tough enemies with two Bone Archers + Death Coil — you basically can’t die.

Endgame

Endgame Necromancers are the best soloers in the game. Flesh Shield + Death Coil sustain is unmatched for solo farming and boss solo attempts. The Bone Dragon is the highest single-target burst pet in the game.

The PvE meta favors Necromancer solo for high-tier solo content and Necromancer minion-scaling for group farming routes.

FAQ

Q: Can I really solo endgame content as a Necromancer? A: Yes — Necromancer is the strongest solo class in SpiritVale, full stop. Every boss has a strategy for solo Necromancer clears.

Q: Does Flesh Shield work without minions? A: No — Flesh Shield requires at least one active minion. If your minions all die, you lose the buff until you re-summon.

Q: How many minions should I run? A: Maximum (8) for AoE farming. For boss fights, 4 well-placed minions + Death Knight.

References