SpiritVale Codex Codex
On this page
  1. Overview
  2. Stat priority
  3. Skill tree
  4. Leveling (Lv 51–70)
  5. Endgame
  6. FAQ
  7. References
Wiki entry Summon

Necromancer

Undead summons with Decay and bone spells

Necromancer

The Necromancer is the advanced summoner class unlocked by advancing a Summoner at Job Level 50. Where the Summoner commands a small squad of undead, the Necromancer fields armies — and replaces mana-cost-per-second with a Flesh shield mechanic for infinite sustain.

Overview

The Necromancer retains every Summoner skill and adds:

  • Death Knight summon: a heavy melee pet that tanks for you, lasting 180s.
  • Bone Dragon: ultimate pet, 600s CD, deals massive damage and applies Decay in an AoE.
  • Flesh Shield: passive — kills restore 5% HP, and damage taken is split 50/50 between you and your nearest minion for 10s after each kill.
  • Death Coil: ranged damage spell that heals you for 30% of damage dealt.

In combat, the Necromancer’s loop is spawn, sacrifice, blast. Spawn minions until you have 4-6 active. Aggressive play and let Flesh Shield + Death Coil tank for you. When the elite dies, your HP is full and your mana is restored.

The mana-economy change is huge. Summoners balance 4 active minions against their mana pool. Necromancers run 8+ minions with no per-second cost — only cast-time.

Necromancer evolves from the Summoner and is the only class the Summoner can advance into.

Stat priority

  1. Intelligence — minion damage scales with this.
  2. Spirit — minion HP and Death Coil crit.
  3. Vitality — last-line defense.

Skill tree

Death Knight Active 60s

Summon a heavy melee pet, 180s duration.

Bone Dragon Active 600s

Summon an ultimate pet, 60s duration.

Flesh Shield Passive

After each kill, split damage 50/50 with nearest minion for 10s.

Death Coil Cast 8s

Ranged damage, heals 30% of damage dealt.

Bone Spear Cast 1.5s

Piercing single-target.

Decay Cast 8s

-10% damage taken debuff, stacks 5 times.

Bone Nova Cast 25s

AoE 8m, knockback.

## Equipment & cards

The Ossuary 4-piece (Lv 60+) is mandatory: +20% minion damage. Endgame: Ossuary 4 + Marrow 2 for +15% minion HP.

Cards to chase:

  • Skeleton’s Pact (from Summoner, applies).
  • Soul Siphon (from Summoner, applies).
  • Death’s Embrace (Lv 100 dungeon) — Death Coil heals for 50% (from 30%) when targeting enemies below 30% HP.

Leveling (Lv 51–70)

Necromancer levels fast thanks to Death Coil sustain. Solo tough enemies with two Bone Archers + Death Coil — you basically can’t die.

Endgame

Endgame Necromancers are the best soloers in the game. Flesh Shield + Death Coil sustain is unmatched for solo farming and boss solo attempts. The Bone Dragon is the highest single-target burst pet in the game.

The PvE meta favors Necromancer solo for high-tier solo content and Necromancer minion-scaling for group farming routes.

FAQ

Q: Can I really solo endgame content as a Necromancer? A: Yes — Necromancer is the strongest solo class in SpiritVale, full stop. Every boss has a strategy for solo Necromancer clears.

Q: Does Flesh Shield work without minions? A: No — Flesh Shield requires at least one active minion. If your minions all die, you lose the buff until you re-summon.

Q: How many minions should I run? A: Maximum (8) for AoE farming. For boss fights, 4 well-placed minions + Death Knight.

References

Related builds