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  1. Stats
  2. Phase breakdown
  3. Loot table
  4. Strategy
  5. FAQ
Monster Boss

Echoing Spire Warden

Floor 50 boss of The Echoing Spire. Unlocks Lv 95+ raid progression and drops the Aegis of the First Knight.

  • Level: Lv 95
  • Zone: The Echoing Spire
  • Holy
  • HP: ~1,800,000
  • Last verified:

Echoing Spire Warden

The Echoing Spire Warden is the Floor 50 boss of The Echoing Spire, the Lv 95+ endgame dungeon. It is the gatekeeper encounter for raid progression — defeating the Warden unlocks the Spire’s Apex (Floor 60+) and drops the Aegis of the First Knight.

Stats

PropertyValue
TypeBoss
Level95
ZoneThe Echoing Spire
ElementHoly
HP~1,800,000
Party size10-20 players
Enrage timer12 minutes

Phase breakdown

The Warden has three phases with a hard enrage at 12 minutes.

Phase 1 (100% → 70% HP) — Judgment

The Warden stands in the center of a circular arena. Adds spawn from the four cardinal directions every 30 seconds.

  • Tank buster: Judgment Strike — single-target holy damage telegraphed by a 1.8s sword-swing animation. Hits for ~120,000 holy damage. Tanks must have Guard and a Holy-resistance shield active.
  • AoE: Consecrate Ground — 8m radius around the Warden, deals 25,000 holy damage per second. The raid must stack at max range (24m).
  • Adds: 4× Warden's Acolyte (Lv 92 elite) spawn every 30 seconds. Off-tanks pick them up.

Phase 2 (70% → 30% HP) — Pillar of Light

The Warden channels a persistent Pillar of Light that heals him for 5,000 HP per second. The raid must interrupt the channel or destroy the Pillar (which has 200,000 HP).

  • Tank buster: Radiant Burst — frontal cone, 12m. Hits for ~80,000 holy damage. Tanks face the boss away from the raid.
  • AoE: Light Eruption — 6 random AoE zones across the arena. Pre-assigned positions (the same 4 corners as Phase 1) avoid them.
  • Add mechanic: 2× Warden's Acolyte spawn every 15 seconds in this phase. Burn them quickly to free up off-tanks.

Phase 3 (30% → 0% HP) — Final Judgment

The Warden drops all pretenses and goes full aggro. The Pillar of Light persists from Phase 2 unless destroyed.

  • Tank buster: Final Judgment — full-party frontal cone, 18m. ~150,000 holy damage to anyone hit. The tank must face the boss into the corner pillar AND a Sage or Priest must pre-shield the group.
  • AoE: Holy Nova — expanding ring from the Warden, 30m max radius. The raid must hug the corner pillar and dodge outward as it shrinks.
  • Hard enrage: at 12 minutes, the Warden gains 100% damage reduction and the raid auto-wipes. This is a hard timer.

Loot table

ItemSlotRarity
Aegis of the First KnightWeaponLegendary
Warden’s HelmHelmetEpic
Spire Key (unlocks Floor 60+)TrinketEpic
Echoing Shard (material, 4-6)Rare
Lightweave Cloth (material, 8-12)Uncommon

The Aegis of the First Knight is the keystone drop — a Lv 95 legendary spear that is BiS for Knight and Paladin through the entire endgame.

Strategy

The Warden is the wall that separates casual players from hardcore raiders. The full strategy:

  1. Two main tanks with full Holy-resistance gear. Knight + Paladin is the standard pairing.
  2. Three off-tanks for Phase 1 adds, two of which transition to boss tanking in Phase 3.
  3. At least two healers with Cleanse spec’d for the Radiant Burn DoT.
  4. Save Last Stand + Sanctuary for the Final Judgment in Phase 3.
  5. Hard-burn the Pillar of Light in Phase 2 — letting it persist past 70% HP usually leads to a wipe.

FAQ

Q: Can you outgear the Warden? A: Partially — Lv 100+ parties can skip some mechanics, but the 12-minute enrage timer is hard.

Q: Does the Aegis drop on every clear? A: No — drop rate is ~25% per kill. Expect 4-5 clears on average.

Q: What level should my party be to start attempting the Warden? A: Lv 95 is the floor, but most serious raid groups start at Lv 98+ with optimized gear.

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