Wizard
Master of elemental magic and area control
- Evolves from: Mage
- Stat priority Intelligence Spirit Vitality
- Last verified:
Wizard
The Wizard is the advanced caster class unlocked by advancing a Mage at Job Level 50. Where the Mage dabbles in all three elements, the Wizard commits to one for spectacular amplification — and unlocks Meteor, the highest single-target spell in the game.
Overview
The Wizard retains every Mage spell and adds three talents (one per element) that fundamentally change how the class plays:
- Avatar of Fire: Locks Firebolt + Fire Storm to +50% damage. Overload becomes Inferno (burn scales 3x).
- Avatar of Frost: Locks Frostbolt + Ice Wall to +50% effectiveness. Frozen lasts 2x longer.
- Avatar of Storm: Locks Lightning + Storm to +50% damage. Chains to +3 additional targets.
Plus: Meteor, a 60s-cooldown spell that deals massive AoE damage at a target location with a 2s cast.
In combat, the Wizard’s identity is specialization. A Avatar of Fire Wizard deals 50% more damage than a Mage, but only with fire spells. The choice of element defines the build.
Wizard evolves from the Mage and is the only class the Mage can advance into.
Stat priority
- Intelligence — primary; spell scaling.
- Spirit — crit and mana regen.
- Vitality — tertiary.
For Fire builds: lean fully into Intelligence. For Storm builds: balance Intelligence and Spirit (Storm crits hard). For Frost builds: Spirit first (control scales with crit).
Skill tree
Fire spells +50% damage; Overload becomes Inferno.
Frost spells +50% effectiveness; Frozen doubled.
Lightning chains +3 targets; Storm crits grant +1 chain.
Massive AoE at target, 8m radius.
+5% spell damage per minute in combat (caps at 25%).
Equipment & cards
The Elementalist 4-piece (Lv 60+) is mandatory: +15% Elemental Overload damage. Endgame: Elementalist 4 + Spellweaver 2 for mana regen.
Cards to chase:
- Pyromania (from Mage, applies).
- Arcane Mastery (Lv 80 dungeon) — Meteor CD reduced by 10s.
- Elemental Convergence (Lv 100 dungeon) — All three elements do full damage simultaneously (rare build enabler).
Leveling (Lv 51–70)
Wizard levels fast thanks to Meteor’s clear speed. Pick one element (Fire is recommended for first-time players) and commit.
Endgame
Endgame Wizards are the highest AoE damage class in the game. Meteor + Avatar of Storm chains + Arcane Power ramping means a Wizard can clear entire farm routes in seconds.
The PvE meta currently favors Avatar of Fire for boss damage and Avatar of Storm for AoE. Avatar of Frost is niche — favored in hard content for crowd control.
FAQ
Q: Can I switch elements? A: Yes — visit the Waybinder NPC (in Nevaris). 24h cooldown per character.
Q: Is Avatar of Storm stronger than Fire? A: In AoE, yes. In pure boss damage, Fire pulls ahead. Choose by content type.
Q: Do I need Meteor? A: At endgame, yes. It’s the highest single-target burst spell in the game and the entire spec revolves around it.
References
- Mage wiki page — your pre-advancement spec
- Builds section — Wizard Elemental Range Build (Phase 3)