SpiritVale Codex Codex
On this page
  1. Overview
  2. Stat priority
  3. Skill tree
  4. Leveling (Lv 51–70)
  5. Endgame
  6. FAQ
  7. References
Wiki entry DPS

Berserker

Aggressive melee with Multistrike and Fury

Berserker

The Berserker is the advanced DPS class unlocked by advancing a Warrior at Job Level 50. Where the Warrior is steady and consistent, the Berserker commits fully to Fury and Multistrike for the highest single-target damage ceiling in SpiritVale.

Overview

The Berserker keeps all Warrior skills and adds:

  • Multistrike: passive — attacks have a 30% chance to strike twice. At 100 Fury, the chance becomes 100% (always strike twice) for 6 seconds.
  • Rampage: active — every kill resets Berserk cooldown and refunds 25% of Fury.
  • Frenzy: passive — attack speed scales with missing HP.

In combat, the Berserker’s rotation revolves around entering and exiting Berserk windows. Outside Berserk: build Fury with Heavy Strike + Cleave. Inside: spam Whirlwind while Multistrike triggers.

The trade-off is mobility. Berserker has no Shadow Step, no Dodge Roll. The Berserker must commit to the fight. Frenzy and Rampage let you survive mid-combat, but getting back to the boss after a death is harder than as a Warrior.

Berserker evolves from the Warrior and is the only class the Warrior can advance into.

Stat priority

  1. Strength — primary.
  2. Agility — crit and attack speed.
  3. Vitality — secondary, but Matters more than for a Warrior. You will get hit.

Aim for 40% crit with full buffs by Lv 100. Crits trigger Multistrike at twice the rate of non-crits.

Skill tree

Multistrike Passive

30% chance to strike twice. Always at 100 Fury (within Berserk window).

Rampage Active 0s

On kill: Berserk CD reset, refund 25% Fury.

Frenzy Passive

+0.5% attack speed per 1% missing HP.

Berserk Active 60s

+60% damage for 12s; only at 100 Fury.

Whirlwind Active 15s

Spinning AoE; consumes 50 Fury for +50% damage.

Heavy Strike Active 0s

Heavy single-target hit; +20 Fury.

## Equipment & cards

The Berserker’s Might 4-piece (Lv 60+ dungeon) is mandatory: +12% Berserk damage. Pair with Rampant 2-piece for Whirlwind amplification.

Cards to chase:

  • Fury Stone (same as Warrior).
  • Endless Frenzy (Lv 85 dungeon) — Berserk windows last 3s longer.
  • Critical Blow (Lv 100 dungeon) — Crit strikes refund 10% of max Fury.

Leveling (Lv 51–70)

Berserker levels fast thanks to Rampage’s chain-reset. Each kill resets Berserk, so the typical leveling rotation is: Whirlwind → Berserk → kill → Rampage → reset → loop.

By Lv 70 you can solo Echoing Grotto bosses in under a minute.

Endgame

Endgame Berserkers are the #1 damage dealers in The Echoing Spire. With Multistrike + crit + Berserk active, your Heavy Strike is essentially a 4-hit combo every second.

The PvE meta favors Dual-wield weapons with attack speed and crit substats. Multistrike on the weapon is mandatory at endgame.

FAQ

Q: Is Berserker the strongest class? A: In single-target boss fights, yes. In AoE farming, Warrior or Gunslinger might edge you out.

Q: Why does my Berserk reset not trigger? A: Rampage only resets Berserk on kill, not damage. Trash mobs don’t trigger it. Use Whirlwind first.

Q: Can I play defensively as a Berserker? A: Not really. Frenzy rewards missing HP, so you’re stronger when hurt. If you want to be defensive, Paladin is your answer.

References

  • Warrior wiki page — your pre-advancement spec
  • Builds section (Phase 3) — Berserker Lv1-150 Cyclone Build (Phase 3)

Related builds