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Cyclone
Warrior's signature AoE channel. 4-second spin that hits every nearby enemy and stacks Multistrike.
Cyclone
Cyclone is the Warrior’s signature AoE channel — a 4-second spinning slash that hits every enemy within melee range once per tick. Each tick rolls Multistrike independently, making Cyclone the cornerstone of the Berserker playstyle.
How it works
| Property | Value |
|---|---|
| Type | Active (channel) |
| Target | AoE (8 m radius around caster) |
| Cooldown | 8s |
| Element | Physical |
| Resource cost | 8 Rage per tick (32 total) |
| Duration | 4s (4 ticks) |
| Tick rate | Every 1s |
Cyclone deals weapon-scaled physical damage to every enemy in an 8-meter radius around the caster. The caster is locked in place for the duration but gains 30% damage reduction while channeling. Multistrike procs are rolled independently per tick, so over the 4 ticks you expect ~2.4 procs at rank 5 Multistrike.
Rotation
- Wild Charge into a pack of enemies to close distance.
- Cyclone immediately — the channel locks you in place.
- Fury is consumed during the channel — make sure you have full Rage before committing.
- Cancel out with Wild Charge to a fresh pack if needed.
The optimal Cyclone opener is detailed on the Berserker wiki page.
Stacking
Cyclone’s damage scales with Strength, Multistrike chance, and Multistrike damage. The talent tree offers:
- Cyclone Damage +12% at talent rank 3.
- Cyclone Tick Rate +25% (5 ticks over 4s instead of 4) at talent rank 7.
- Cyclone Crit +6% at talent rank 10.
Endgame Cyclone builds invest all 10 talent points into the Cyclone subtree before branching out.
FAQ
Q: Does Cyclone interrupt casts? A: No — channeled skills like Cyclone do not interrupt enemy casts. Use Shield Bash for interrupts.
Q: Can you move during Cyclone? A: No — the channel locks you in place. The 30% damage reduction is meant to compensate.
Q: Is Cyclone worth using outside AoE packs? A: No — Cyclone’s per-tick damage is identical to a regular weapon swing, so single-target use is a DPS loss. Save it for 3+ enemies.