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Hunter's Mark
Scout's debuff — marks a target for 12s, increasing damage taken from your attacks by 25%.
- Target: Single
- Cooldown: 6s
- Used by: Scout Gunslinger
- Last verified:
Hunter’s Mark
Hunter’s Mark is the Scout’s signature debuff — a single-target mark that lasts 12 seconds and causes the target to take 25% more damage from your attacks. It is the keystone of every Scout and Gunslinger PvE build.
How it works
| Property | Value |
|---|---|
| Type | Active |
| Target | Single enemy |
| Cooldown | 6s |
| Element | Physical |
| Resource cost | 15 Mana |
| Cast time | Instant |
| Duration | 12s |
| Damage amp | +25% from your attacks |
Hunter’s Mark is a pure debuff — it deals no damage on cast. While active, your attacks against the marked target deal 25% more damage. The debuff does not stack; re-casting refreshes the duration.
Rotation
The standard Scout rotation is Hunter’s Mark → Multi Shot → Caltrops:
- Hunter’s Mark the priority target — opens your damage window.
- Multi Shot to apply damage during the buff window.
- Caltrops under the target to slow and damage.
- Multi Shot on cooldown throughout the 12s window.
The full PvE rotation is on the Gunslinger wiki page.
Synergies
Hunter’s Mark has a hidden interaction with Multistrike — Multistrike procs triggered during the Mark window also benefit from the 25% damage amp. This is what makes the Scout / Gunslinger burst so high in single-target PvE.
When to invest
Max Hunter’s Mark second, after Multi Shot. The 25% damage amp is too valuable to skip, but it doesn’t directly increase your damage output — it amplifies the damage you already deal.
FAQ
Q: Does Hunter’s Mark work on bosses? A: Yes — it’s one of the few debuffs that works on bosses.
Q: Does the 25% damage amp work for party members? A: No — only your attacks benefit from the amp. Other party members’ damage is unaffected.
Q: Can the mark be removed? A: Bosses and elites cannot remove debuffs. Trash mobs can be Dispel’d by Acolyte / Priest Cleanse, but Mark is rarely a dispel priority.